MTG - COLD WAR Commander Party - April 4th @ 4PM
MTG - COLD WAR Commander Party - April 4th @ 4PM
MTG - COLD WAR Commander Party - April 4th @ 4PM
Bring your favorite commander deck WotC Tier 3 or less.
Turns 1-5: Players can Ramp, Draw, Setup, and otherwise Develop Board State. Players may not attack players, target opponents, force discard, use "Each Opponent" effects, or perform hostile action towards other players.
Starting turn 6: At the start of each players' upkeep, that player will roll a d6. On a 1-5 roll, put a tension counter in the center and continue to Develop Board State. On a 6 roll, each player draws a card for each tension counter and everything is legal and live. All players, cards, permanents, etc. are now valid targets and hostiles can commence.
Players can not win by alternative Win conditions.
Players can not lose by milling out. They just keep playing. Until they die.
Players can only lose by direct damage, Commander damage, or poison counters.
Last player standing, after all other players have been eliminated, wins.
1 Round, Guaranteed 2 packs, winner receives an extra pack.
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