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Commander Party "The HORDE!!!" - Tuesday, February 10th @ 6PM

Commander Party "The HORDE!!!" - Tuesday, February 10th @ 6PM

Commander Party "The HORDE!!!" - Tuesday, February 10th @ 6PM

    Players will receive a pack for participation for a single game of Horde.

    Players can use any Commander deck, following the regular Commander format and rules.

    The Horde will use an autonomous deck run without a player that has both infinite mana and life, as a unique deck that has no commander and includes tokens. Instead of killing the horde via direct damage, the players must survive the horde until its deck is completely empty. Dealing damage to the horde does not do damage – instead any instance of lost life or damage dealt will instead mill that many cards. Conversely, should the horde gain life for any reason, it instead takes the bottom card of its graveyard and puts it on the bottom of its library.

    Each ‘survivor’ (Each non horde player) is on a single team with a shared health pool, with each player increasing the total by 20 each (At a minimum of 40). The survivors will have three turns before the horde arrives – they cannot deal or be dealt damage in this period.

    Once the Horde arrives, each turn it will draw until a non-token card is drawn. Once this has been done, all valid cards that can be played must be played – including from the graveyard or exile if cards are available. While the horde has infinite mana, it will not funnel this without limit into unlimited abilities – if something can be done more then once per turn, it will only do so once. All creatures controlled by the horde have haste and vigilance, and must attack / block each turn if possible. They will target the shared survivor healthpool and can be blocked by any eligible blocker.

    If the horde must make a choice (If the effect is may, it chooses not to) each eligible target will be number from left to right, and then a dice will be roll. The number rolled will be the target that the horde chooses. If the horde has an unattached equipment then it will equip it to the next creature that is cast.

    Player's health pool cannot exceed the starting lift total.

    Regular price $6.00 USD
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